Open GL Super Bible

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Foreword

Due to its enormous processing and hardware requirements, three-dimensional computer graphics had until recently been available only on specialized workstations, even though the technology has been around for decades. Today, personal computers have become so powerful that interactive 3D graphics is no longer out of reach of such systems. A PC today performs as well as a graphics workstation from a few years ago, but at a small fraction of the cost.

OpenGL is an industry effort that brings traditional workstation graphics technology to the PC. Microsoft has been an active advocate of this technology since it was first developed. It has worked with many hardware vendors to enable high performance3D graphics hardware on PCs.

The Windows platform now offers OpenGL applications ranging from VRML browsers to CAD/CAM and animation packages. It will also be the platform with which to release an OpenGL 1.1 implementation well ahead of all other platforms!

Richard Wright has long been an advocate of Win32 and OpenGL technology. He is an active participant in the comp.graphics.api.opengl newsgroup, and has helped resolve many programmersí problems. Richard and I regularly exchange notes and ideas in e-mail. I am glad that he is sharing his years of knowledge with others in OpenGL SuperBible from Waite Group Press, and Iím confident you will benefit from his insight and knowledge in developing your OpenGL applications for Windows.

Hock San Lee

OpenGL Development Manager

Microsoft Corporation

June 1996


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